Gta vc mobile mode save mod#
Added a variant of the mod without disabling the dynamic change of the GPU frequency ("WithDynGPUFreq" in the.Minimum dynamic resolution increased from 0.5 to 0.55.Slightly reduced the distance of large objects for the maximum preset of the "Graphics Quality" option.Slightly reduced LOD distance for high preset of "Graphics Quality" option.Unfortunately, this had some impact on performance / resolution Thanks to this, puddles on the road turned on in rainy weather. For all presets the "Graphics quality" option except low.
![gta vc mobile mode save gta vc mobile mode save](https://i1.wp.com/gtaland.net/wp-content/uploads/2020/09/1599067193_20200722_161632_GTALand.net.jpg)
For all presets the "Shadow Quality" option).Slightly reduced distance of cascaded shadows and far shadows.Returned SSAO quality and reduced radius.Improved quality of FXAA+ anti-aliasing.Increased pedestrians density for all presets option "Simulation Scale".Showing blood from killed pedestrians fixed.For example, low-quality HLOD buildings will now display less closely For all presets the "Graphics Quality" option.Increased drawing range of large objects.Slightly reduced resolution of cascaded shadows.Anisotropic texture filtering reduced from 4x to 2x.Filtering of Specular and Normal Map textures changed from linear to anisotropic.Increased car density for all presets of the "Simulation Scale" option.This slightly degraded the quality of SSAO with TAA anti-aliasing, but increased performance.SSAO now uses Compute Shader instead of Pixel Shader.Slightly increased sun / moon light intensity.Adjusted by the option "Distance Scaling".Slightly increased drawing range of small objects.In the Switch version, it was slightly higher than the standard.Slightly increased the intensity of moon / sun light.Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option.Increased draw distance of vehicles for all presets of the "Simulation Scale" option.Slightly reduced the density of cars for all presets of the "Simulation Scale" option.It was a mistake to set anisotropic in previos update, it affected performance.Filtering of NormalMap and Specular textures returned to linear.Reduced flickering when using TAA anti-aliasing.Slightly reduced Depth Bias of shadows from lights.Reduced the resolution of shadows from light sources, but increased the Resolution Scale.Added "Ground Haze" option to graphics settings.